About This Game Viktor’s story begins in Eos, a world divided by two realms: the Overworld and the Netherworld. The fragile balance between these two realms is suddenly shattered when Mephistopheles, the power-hungry leader of the Netherworld, lays siege to Overworld. After suffering betrayal within the legion, Zane, the leader of the Overworld, must turn to Viktor as his last hope.Viktor is an action-packed, side-scrolling, twin-stick adventure with gameplay inspired by classics such as Castlevania and Megaman. Playing as Viktor, you will fight your way through a diverse spectrum of hostile environments filled with a wide variety of relentless enemies, lurking traps, and fearsome bosses who will try to keep you from your mission: finding Zane, defeating the merciless Mephistopheles, and restoring peace to Eos.FeaturesStory Mode with 8 Action-packed stagesIntense Boss Fights to test your skill and coordination3 Standard Difficulty Levels and an unlockable Hardcore Mode6 Different Weapons complete with over 30 Upgrade OptionsNew Game+: Play through the game again and keep all of your weapons and upgradesHidden equipment and artifacts to unlock additional features and abilitiesFull Xbox 360 controller support (Emulators work too!)34 Steam AchievementsSteam Trading CardsOriginal soundtrack available as DLC (included in Viktor: Enforcer Edition) 7aa9394dea Title: ViktorGenre: Action, Adventure, IndieDeveloper:Shorebound StudiosPublisher:Shorebound StudiosRelease Date: 13 Jun, 2014 Viktor Crack And Patch File Download I've completed the game today and it took me ~2 hours to do this. And you know what? I want more, it was really a short journey, but it was a good one.Viktor is a mix of Contra and Castlevania series to me, it may be a simple game, but it has cool bosses, it has the atmosphere and it feels good to walk through the stages. So, the good stuff:+The dark atmosphere+ Cool soundtrack. Really, I liked all the tracks in the game, oh those dark and melodic themes, I want more of this.+ Epic boss battles. Like in contra games, you have to learn their behavior patterns to win. And when you know what ypu're doing it will be a piece of cake.Now the stuff I didn't like:- The game is too short- Most of Sub-weapons are irrelevant. Twin pistols is all you need in this game, really. Well, Sniper-rifle is an exception. It kills everything in your path once leveled up- Common enemies design on stages is really bad. Would be cool if you encountered some more epic foes like I dunno, skeletons, giant vampire bats, zombies maybe, demonic creatures with wings etc. Blazing balls? little spiders? Flying eye-bombs? Little skulls shooting projectiles at you? Really? Those are lame- Levels should be more animated and interesting, they feel a little bit empty as of now.Well, it turnd out to have more minuses than pluses, but hey, I liked the game and I recommend it. I just feel that it had much more potential than this, if there ever be a sequel I hope the guys from shorebound will work on stuff I mentioned and add more interesting things ino the game. Then it will be a real candy. Oh, and melee weapons and the ability to play a different character (Zane maybe?) would be a great thing.Overall rating: 7\/10. The visuals are nice.Boss fights are fun but could use some work. They are fun at the start, but some of them get boring when you get their hp bar to half, because instead of getting harder and more exciting, they actually get easier...Also, some boss fights are the same from the beginning to the end. It's not that they aren't fun, but being a platformer twin stick and all, you kinda expect scenario changes\/harder patterns when you get them to half of their hp.The statues and shield bonuses are nice, they add a castlevania feel with the secret places and all, but I just wish we had more hidden secrets and better hidden areas.The soundtrack is amazing.I wish we had more powers too. Most of the guns are okay, a few are extremely powerful and just removes any kind of challenge the game might give it to you.We could use more enemies. Many of them are reused in every stage, with a few unique enemies per stage.We could use a time attack mode and a scoreboard.Zane is not well balanced. The stage is a piece of cake for him as he pretty much one hits everything. Some boss fights can be nearly impossible to him, though. But it adds a challenge, so that's actually cool. Boss fights get exciting again, all of a sudden.With all this said, it is a decent game. It's actually a great game, being "Viktor 1". I recommend it, and I hope they make a second one with more content and better boss fights.. I really really wish I could reconmend this game. Viktor has a lot of good ideas and elements mixing bits of contra, megaman, and DMC, but is hampered by poor execution. When the game is at it's best it's pretty damn good, but it is plagued by too many bugs, glitches and control problems in it's current form. Clipping into walls and getting stuck is the biggest bug that will cost you many a life due to no fault of your own. Outside of bugs it has some flaws including a damage recoil far too great for it's slippery controls to justify and needless use of a lives system (made especially frustrating due to the wall glitches eating up extra lives like candy) and a low item spawn rate that feels horribly imbalanced.This game could be great with some more polishing but until it at very least fixes the serious wall bugs I cannot reconmend it in it's current form.. Fun way to kill some time, as well as quite a few other things. A bit glitchy, but I found nothing that really hampered gameplay. Mostly just funny things you take screenshots of. Storyline isn't the best... But then you get a rocketlauncher with an endless ammo buff. The art isn't bad. the challenges are challenging. The level design is pretty good. I do recomend this game, despite its flaws.. Good: Appropriate difficulty: General game system(dash, upgrade, finding new weapones, etc...): The overriding factor is funBad: Some major bugs(In this situation u should restart that stage. Such as missing boss, falling beyond wall): Everytime u turn on this game ur control settings are resetThx for reading my poor english comment. Viktor is a 2D action platformer with 360 degree firing. Shorebound Studios doesn't have the most amazing resume but this looks to be their first IP and it's feels like it was enthusiastically made. I played exclusively with a wireless 360 controller. I took a chance with this game and was pleasantly surprised. It's a pretty solid experience and it does some things very well. Some things... not so well. It's plays like a Megaman game and looks like a Castlevania game.Here's the nitty gritty:The Good- The teleport dash is fantastic. It really feels good. The dash refreshes quickly and about 90% of the time it goes where I expect it. It was obviously the core mechanic around which the game was made (if not initially, then eventually). Cutting corners by passing through them and the snap through platforms feels really awesome.- The pistols feel good. Firing is definitely assisted but not overwhelmingly so. The aiming is sticky. If you let go of the right stick you will continue to fire in that direction. Initially it felt strange, mostly because I expected the character to face the direction of movement when not actively shooting. When I got over that, it lended itself interestingly. There are segments where enemies approach from the same direction and I was able to take them down while focusing on platforming.- Animation quality is excellent. Everything feels very smooth.- Each level feels unique and each boss feels unique. All of them have good pacing and frenetic action. Unique strategies are required to take each one down. The strategies are not obscenely difficult to identify and none of them feel cheap.- Alternate paths and secret areas are littered throughout and encourage exploration.- Enemies and bosses look cool.The Bad- Normal movement feels off. The run speed feels too slow. Maybe I'm used to floaty jumping but you descend like a rock and it's especially noticeable since the teleport doesn't feel that way. Non-teleporting just doesn't feel like it's tuned quite right.- The art design no the levels feels nice and thematic but the areas themselves feel empty. I'm not looking for bullet hell levels of density but the spaces feel underpopulated. Maybe it just needs more props\/set dressing.- Lots of bouncy balls. The majority of the mid-bosses are bouncing balls of various types. Don't get me wrong, I like bouncing balls as much as the next guy but I think there could have been more variety.- The music is only ok. It didn't have me stopping to listen but it also didn't feel out of place. It was sufficient.- There are other weapons than the pistols but for the life of me, I don't see why. I have acquired the shotgun, rocket launcher, and grenade launcher. After using each for a few minutes, I was using the pistols again. I will be blunt here. The weapons are unimaginative and underwhelming. They add very little value. Shorebound took some inspiration from the Megaman X series, to be sure, but failed to bring with it the interesting weapons that are so iconic of the Megaman games. Each boss has a projectile attack that could be adapted to use by Viktor. - Boss difficulty is kind of all over the place from very easy to lengthy and difficult.-Viktor is the least impressive of the character designs.. Do not be fooled by those neat graphics. The design of the very few levels in this game is just dull, you move right on a plain surface all the damn time. Most enemies are annoying rather than fun to fight. Most bosses have uninspiring attack patterns and enormous health stacks making the bossfights as tedious as it gets. Honestly, I tried to give the game a few second chances and yet simply couldn't have any fun with it despite enjoying some similar platformers.. First off this is a twin stick shooter....Sooo Viktor has this this problem....which you are gonna fix... Wait... That's not quite right... Viktor has a very dysfunctional family in a very upbeat town. You have to help Viktor talk about past wrongs and...you see the issue here? There is kind of story almost like there is some noticeable bgm. But nothing of note. However what is kind of interesting is the bosses are each unique and Viktor himself has a teleport\/dash mechanic to navigate\/evade which once you get the hang of makes the game actually kind of streamlined. Easy\/normal mode shouldnt run much more than 30-60 minutes and the unlockable weapons are purely optionable since your dual pistols do enough damage. References to Blood of the Werewolf and obviously Megaman since its a 2d sidescroller but I would note that there is not any obvious pathing. No boss is harder\u2665\u2665\u2665\u2665\u2665\u2665\u2665just... more annoying since there is no weaknesses? In my opinion I would put Shadow Caverns(Shadow) and the Twilight Fortress(Shapeshifter) as Easiest. Arid Wasteland(Djinn)and Frozen Summit(Frozen) as Medium and Molten Chasm(Demon) Sewers(Corrupted) Harder. Small hint for those having issues with Mephistopheles. You can dodge his laser by dashing under him.
- barbosutatirit
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